The Effect of Multi-Sensory Cues on Performance and Experience During Walking in Immersive Virtual Environments

 To examine the effects of multi-sensory cues during non-fatiguing walking in immersive virtual environments, we selected sensory cues including movement wind, directional wind, footstep vibration, and footstep sounds, and investigated their influence and interaction with each other. We developed a virtual reality system with non-fatiguing walking interaction and low-latency, multi-sensory feedback, and used it to conduct two successive experiments measuring user experience and performance through a triangle-completion task.

Dynamic Eye Convergence for Head-mounted Displays Improves User Performance in Virtual Environments

In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immersive systems that employ head-mounted displays these tasks could be quite challenging, due to lack of convergence of virtual cameras.