Dynamic Eye Convergence for Head-mounted Displays Improves User Performance in Virtual Environments

In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immersive systems that employ head-mounted displays these tasks could be quite challenging, due to lack of convergence of virtual cameras.

The Pursuit of “X-ray Vision” in Augmented Reality

One of the most intriguing capabilities envisioned for augmented reality (AR) systems is the notion of “X-ray vision,” or the ability to virtually “see through” one surface to what in reality is hidden from view. Many AR systems have been premised on this feature for the primary value provided by the application.